See: Description
| Interface | Description | 
|---|---|
| ActiveEvent | 
 An interface for events that know how to dispatch themselves. 
 | 
| Adjustable | 
 The interface for objects which have an adjustable numeric value
 contained within a bounded range of values. 
 | 
| Composite | 
 The  
Composite interface, along with
 CompositeContext, defines the methods to compose a draw
 primitive with the underlying graphics area. | 
| CompositeContext | 
 The  
CompositeContext interface defines the encapsulated
 and optimized environment for a compositing operation. | 
| ItemSelectable | 
 The interface for objects which contain a set of items for
 which zero or more can be selected. 
 | 
| KeyEventDispatcher | 
 A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the
 targeting and dispatching of all KeyEvents. 
 | 
| KeyEventPostProcessor | 
 A KeyEventPostProcessor cooperates with the current KeyboardFocusManager
 in the final resolution of all unconsumed KeyEvents. 
 | 
| LayoutManager | 
 Defines the interface for classes that know how to lay out
  
Containers. | 
| LayoutManager2 | 
 Defines an interface for classes that know how to layout Containers
 based on a layout constraints object. 
 | 
| MenuContainer | 
 The super class of all menu related containers. 
 | 
| Paint | 
 This  
Paint interface defines how color patterns
 can be generated for Graphics2D operations. | 
| PaintContext | 
 The  
PaintContext interface defines the encapsulated
 and optimized environment to generate color patterns in device
 space for fill or stroke operations on a
 Graphics2D. | 
| PrintGraphics | 
 An abstract class which provides a print graphics context for a page. 
 | 
| SecondaryLoop | 
 A helper interface to run the nested event loop. 
 | 
| Shape | 
 The  
Shape interface provides definitions for objects
 that represent some form of geometric shape. | 
| Stroke | 
 The  
Stroke interface allows a
 Graphics2D object to obtain a Shape that is the
 decorated outline, or stylistic representation of the outline,
 of the specified Shape. | 
| Transparency | 
 The  
Transparency interface defines the common transparency
 modes for implementing classes. | 
| Class | Description | 
|---|---|
| AlphaComposite | 
 The  
AlphaComposite class implements basic alpha
 compositing rules for combining source and destination colors
 to achieve blending and transparency effects with graphics and
 images. | 
| AWTEvent | 
 The root event class for all AWT events. 
 | 
| AWTEventMulticaster | 
AWTEventMulticaster implements efficient and thread-safe multi-cast
 event dispatching for the AWT events defined in the java.awt.event
 package. | 
| AWTKeyStroke | 
 An  
AWTKeyStroke represents a key action on the
 keyboard, or equivalent input device. | 
| AWTPermission | 
 This class is for AWT permissions. 
 | 
| BasicStroke | 
 The  
BasicStroke class defines a basic set of rendering
 attributes for the outlines of graphics primitives, which are rendered
 with a Graphics2D object that has its Stroke attribute set to
 this BasicStroke. | 
| BorderLayout | 
 A border layout lays out a container, arranging and resizing
 its components to fit in five regions:
 north, south, east, west, and center. 
 | 
| BufferCapabilities | 
 Capabilities and properties of buffers. 
 | 
| BufferCapabilities.FlipContents | 
 A type-safe enumeration of the possible back buffer contents after
 page-flipping 
 | 
| Button | 
 This class creates a labeled button. 
 | 
| Canvas | 
 A  
Canvas component represents a blank rectangular
 area of the screen onto which the application can draw or from
 which the application can trap input events from the user. | 
| CardLayout | 
 A  
CardLayout object is a layout manager for a
 container. | 
| Checkbox | 
 A check box is a graphical component that can be in either an
 "on" ( 
true) or "off" (false) state. | 
| CheckboxGroup | 
 The  
CheckboxGroup class is used to group together
 a set of Checkbox buttons. | 
| CheckboxMenuItem | 
 This class represents a check box that can be included in a menu. 
 | 
| Choice | 
 The  
Choice class presents a pop-up menu of choices. | 
| Color | 
 The  
Color class is used to encapsulate colors in the default
 sRGB color space or colors in arbitrary color spaces identified by a
 ColorSpace. | 
| Component | 
 A component is an object having a graphical representation
 that can be displayed on the screen and that can interact with the
 user. 
 | 
| ComponentOrientation | 
 The ComponentOrientation class encapsulates the language-sensitive
 orientation that is to be used to order the elements of a component
 or of text. 
 | 
| Container | 
 A generic Abstract Window Toolkit(AWT) container object is a component
 that can contain other AWT components. 
 | 
| ContainerOrderFocusTraversalPolicy | 
 A FocusTraversalPolicy that determines traversal order based on the order
 of child Components in a Container. 
 | 
| Cursor | 
 A class to encapsulate the bitmap representation of the mouse cursor. 
 | 
| DefaultFocusTraversalPolicy | 
 A FocusTraversalPolicy that determines traversal order based on the order
 of child Components in a Container. 
 | 
| DefaultKeyboardFocusManager | 
 The default KeyboardFocusManager for AWT applications. 
 | 
| Desktop | 
 The  
Desktop class allows a Java application to launch
 associated applications registered on the native desktop to handle
 a URI or a file. | 
| Dialog | 
 A Dialog is a top-level window with a title and a border
 that is typically used to take some form of input from the user. 
 | 
| Dimension | 
 The  
Dimension class encapsulates the width and
 height of a component (in integer precision) in a single object. | 
| DisplayMode | 
 The  
DisplayMode class encapsulates the bit depth, height,
 width, and refresh rate of a GraphicsDevice. | 
| Event | 
 NOTE: The  
Event class is obsolete and is
 available only for backwards compatilibility. | 
| EventQueue | 
EventQueue is a platform-independent class
 that queues events, both from the underlying peer classes
 and from trusted application classes. | 
| FileDialog | 
 The  
FileDialog class displays a dialog window
 from which the user can select a file. | 
| FlowLayout | 
 A flow layout arranges components in a directional flow, much
 like lines of text in a paragraph. 
 | 
| FocusTraversalPolicy | 
 A FocusTraversalPolicy defines the order in which Components with a
 particular focus cycle root are traversed. 
 | 
| Font | 
 The  
Font class represents fonts, which are used to
 render text in a visible way. | 
| FontMetrics | 
 The  
FontMetrics class defines a font metrics object, which
 encapsulates information about the rendering of a particular font on a
 particular screen. | 
| Frame | 
 A  
Frame is a top-level window with a title and a border. | 
| GradientPaint | 
 The  
GradientPaint class provides a way to fill
 a Shape with a linear color gradient pattern. | 
| Graphics | 
 The  
Graphics class is the abstract base class for
 all graphics contexts that allow an application to draw onto
 components that are realized on various devices, as well as
 onto off-screen images. | 
| Graphics2D | 
 This  
Graphics2D class extends the
 Graphics class to provide more sophisticated
 control over geometry, coordinate transformations, color management,
 and text layout. | 
| GraphicsConfigTemplate | 
 The  
GraphicsConfigTemplate class is used to obtain a valid
 GraphicsConfiguration. | 
| GraphicsConfiguration | 
 The  
GraphicsConfiguration class describes the
 characteristics of a graphics destination such as a printer or monitor. | 
| GraphicsDevice | 
 The  
GraphicsDevice class describes the graphics devices
 that might be available in a particular graphics environment. | 
| GraphicsEnvironment | 
 The  
GraphicsEnvironment class describes the collection
 of GraphicsDevice objects and Font objects
 available to a Java(tm) application on a particular platform. | 
| GridBagConstraints | 
 The  
GridBagConstraints class specifies constraints
 for components that are laid out using the
 GridBagLayout class. | 
| GridBagLayout | 
 The  
GridBagLayout class is a flexible layout
 manager that aligns components vertically, horizontally or along their
 baseline without requiring that the components be of the same size. | 
| GridBagLayoutInfo | 
 The  
GridBagLayoutInfo is an utility class for
 GridBagLayout layout manager. | 
| GridLayout | 
 The  
GridLayout class is a layout manager that
 lays out a container's components in a rectangular grid. | 
| Image | 
 The abstract class  
Image is the superclass of all
 classes that represent graphical images. | 
| ImageCapabilities | 
 Capabilities and properties of images. 
 | 
| Insets | 
 An  
Insets object is a representation of the borders
 of a container. | 
| JobAttributes | 
 A set of attributes which control a print job. 
 | 
| JobAttributes.DefaultSelectionType | 
 A type-safe enumeration of possible default selection states. 
 | 
| JobAttributes.DestinationType | 
 A type-safe enumeration of possible job destinations. 
 | 
| JobAttributes.DialogType | 
 A type-safe enumeration of possible dialogs to display to the user. 
 | 
| JobAttributes.MultipleDocumentHandlingType | 
 A type-safe enumeration of possible multiple copy handling states. 
 | 
| JobAttributes.SidesType | 
 A type-safe enumeration of possible multi-page impositions. 
 | 
| KeyboardFocusManager | 
 The KeyboardFocusManager is responsible for managing the active and focused
 Windows, and the current focus owner. 
 | 
| Label | 
 A  
Label object is a component for placing text in a
 container. | 
| LinearGradientPaint | 
 The  
LinearGradientPaint class provides a way to fill
 a Shape with a linear color gradient pattern. | 
| List | 
 The  
List component presents the user with a
 scrolling list of text items. | 
| MediaTracker | 
 The  
MediaTracker class is a utility class to track
 the status of a number of media objects. | 
| Menu | 
 A  
Menu object is a pull-down menu component
 that is deployed from a menu bar. | 
| MenuBar | 
 The  
MenuBar class encapsulates the platform's
 concept of a menu bar bound to a frame. | 
| MenuComponent | 
 The abstract class  
MenuComponent is the superclass
 of all menu-related components. | 
| MenuItem | 
 All items in a menu must belong to the class
  
MenuItem, or one of its subclasses. | 
| MenuShortcut | 
 The  
MenuShortcutclass represents a keyboard accelerator
 for a MenuItem. | 
| MouseInfo | 
MouseInfo  provides methods for getting information about the mouse,
 such as mouse pointer location and the number of mouse buttons. | 
| MultipleGradientPaint | 
 This is the superclass for Paints which use a multiple color
 gradient to fill in their raster. 
 | 
| PageAttributes | 
 A set of attributes which control the output of a printed page. 
 | 
| PageAttributes.ColorType | 
 A type-safe enumeration of possible color states. 
 | 
| PageAttributes.MediaType | 
 A type-safe enumeration of possible paper sizes. 
 | 
| PageAttributes.OrientationRequestedType | 
 A type-safe enumeration of possible orientations. 
 | 
| PageAttributes.OriginType | 
 A type-safe enumeration of possible origins. 
 | 
| PageAttributes.PrintQualityType | 
 A type-safe enumeration of possible print qualities. 
 | 
| Panel | 
Panel is the simplest container class. | 
| Point | 
 A point representing a location in  
(x,y) coordinate space,
 specified in integer precision. | 
| PointerInfo | 
 A class that describes the pointer position. 
 | 
| Polygon | 
 The  
Polygon class encapsulates a description of a
 closed, two-dimensional region within a coordinate space. | 
| PopupMenu | 
 A class that implements a menu which can be dynamically popped up
 at a specified position within a component. 
 | 
| PrintJob | 
 An abstract class which initiates and executes a print job. 
 | 
| RadialGradientPaint | 
 The  
RadialGradientPaint class provides a way to fill a shape with
 a circular radial color gradient pattern. | 
| Rectangle | 
 A  
Rectangle specifies an area in a coordinate space that is
 enclosed by the Rectangle object's upper-left point
 (x,y)
 in the coordinate space, its width, and its height. | 
| RenderingHints | 
 The  
RenderingHints class defines and manages collections of
 keys and associated values which allow an application to provide input
 into the choice of algorithms used by other classes which perform
 rendering and image manipulation services. | 
| RenderingHints.Key | 
 Defines the base type of all keys used along with the
  
RenderingHints class to control various
 algorithm choices in the rendering and imaging pipelines. | 
| Robot | 
 This class is used to generate native system input events
 for the purposes of test automation, self-running demos, and
 other applications where control of the mouse and keyboard
 is needed. 
 | 
| Scrollbar | 
 The  
Scrollbar class embodies a scroll bar, a
 familiar user-interface object. | 
| ScrollPane | 
 A container class which implements automatic horizontal and/or
 vertical scrolling for a single child component. 
 | 
| ScrollPaneAdjustable | 
 This class represents the state of a horizontal or vertical
 scrollbar of a  
ScrollPane. | 
| SplashScreen | 
 The splash screen can be displayed at application startup, before the
 Java Virtual Machine (JVM) starts. 
 | 
| SystemColor | 
 A class to encapsulate symbolic colors representing the color of
 native GUI objects on a system. 
 | 
| SystemTray | 
 The  
SystemTray class represents the system tray for a
 desktop. | 
| TextArea | 
 A  
TextArea object is a multi-line region
 that displays text. | 
| TextComponent | 
 The  
TextComponent class is the superclass of
 any component that allows the editing of some text. | 
| TextField | 
 A  
TextField object is a text component
 that allows for the editing of a single line of text. | 
| TexturePaint | 
 The  
TexturePaint class provides a way to fill a
 Shape with a texture that is specified as
 a BufferedImage. | 
| Toolkit | 
 This class is the abstract superclass of all actual
 implementations of the Abstract Window Toolkit. 
 | 
| TrayIcon | 
 A  
TrayIcon object represents a tray icon that can be
 added to the system tray. | 
| Window | 
 A  
Window object is a top-level window with no borders and no
 menubar. | 
| Enum | Description | 
|---|---|
| Component.BaselineResizeBehavior | 
 Enumeration of the common ways the baseline of a component can
 change as the size changes. 
 | 
| Desktop.Action | 
 Represents an action type. 
 | 
| Dialog.ModalExclusionType | 
 Any top-level window can be marked not to be blocked by modal
 dialogs. 
 | 
| Dialog.ModalityType | 
 Modal dialogs block all input to some top-level windows. 
 | 
| GraphicsDevice.WindowTranslucency | 
 Kinds of translucency supported by the underlying system. 
 | 
| MultipleGradientPaint.ColorSpaceType | 
 The color space in which to perform the gradient interpolation. 
 | 
| MultipleGradientPaint.CycleMethod | 
 The method to use when painting outside the gradient bounds. 
 | 
| TrayIcon.MessageType | 
 The message type determines which icon will be displayed in the
 caption of the message, and a possible system sound a message
 may generate upon showing. 
 | 
| Window.Type | 
 Enumeration of available window types. 
 | 
| Exception | Description | 
|---|---|
| AWTException | 
 Signals that an Absract Window Toolkit exception has occurred. 
 | 
| FontFormatException | 
 Thrown by method createFont in the  
Font class to indicate
 that the specified font is bad. | 
| HeadlessException | 
 Thrown when code that is dependent on a keyboard, display, or mouse
 is called in an environment that does not support a keyboard, display,
 or mouse. 
 | 
| IllegalComponentStateException | 
 Signals that an AWT component is not in an appropriate state for
 the requested operation. 
 | 
| Error | Description | 
|---|---|
| AWTError | 
 Thrown when a serious Abstract Window Toolkit error has occurred. 
 | 
Some components fire events when a user interacts with the components. The AWTEvent class and its subclasses are used to represent the events that AWT components can fire. See AWTEvent for a description of the AWT event model.
A container is a component that can contain components and other containers. A con tainer can also have a layout manager that controls the visual placement of components in the container. The AWT package contains several layout manager classes and an interface for building your own layout manager. See Container and LayoutManager for more information.
Each Component object is limited in its maximum size and
its location because the values are stored as an integer.
Also, a platform may further restrict maximum size and location
coordinates. The exact maximum values are dependent on the platform.
There is no way to change these maximum values, either in Java
code or in native code.
These limitations also impose restrictions on component layout.
If the bounds of a Component object exceed a platform limit,
there is no way to properly arrange them within a Container object.
The object's bounds are defined by any object's coordinate
in combination with its size on a respective axis. 
 Submit a bug or feature 
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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